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A Brief Introduction to Bleed (and the Difference a Year Makes!)

Hi! Welcome to the development blog for Bleed! What is Bleed, you ask? Well, Bleed is a lot of things. It’s my vision of the evolution of action-platform games — a genre I hold dear but feel growing...

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Making A Better Tileset

Like most old-school platformers (and many modern ones) Bleed is a tile-based game. For those who don’t know, that means the game world exists as a big grid. Each space in the grid gets its graphics by...

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Animating Wryn

Animating characters in a sidescroller is usually pretty easy, especially when you use something called a sprite sheet. A sprite sheet is a large image that contains all the animations for a character....

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Three Years??

I did some fact-checking and it turns out I’m a little off on the numbers – Bleed has been in production for over two years, but not quite three. My bad. Still, a pretty long time, right?? I figured...

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Bleed Demo!

Yo internet! If anyone wants to give Bleed a shot, here’s your chance. It’s a demo of the first level and a little bit of Challenge Mode, which lets you pick and fight up to three bosses at once. You...

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Making a Boss!

The game is almost ready to be released! Woo! Right now I’m going through a playtesting phase, trying to work out the kinks and catch any really nasty bugs. In the meantime, here’s a post about how I...

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Bleed Release Date Announced!

Finally! Bleed will be out on Dec 12, 2012 for Xbox Live Indie Games and PC! For PC, you’ll be able to find it on GamersGate ( www.gamersgate.com ) and hopefully, right here (it’s still something I’m...

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The Making of The Useful Dead

Hey! So, I thought it would be fun to document the creation of a small game from start to finish. I’ve gotten into some nitty-gritty stuff in previous posts, but this will be more of a broad-phase,...

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